Everything a first-time player needs to know. I've tried to be as vague as possible while intentionally leaving out any details that having nothing to do with simply smoothing out the gaming experience on a technical level. This is because a lot of the joy of DP is figuring things out for yourself, so I recommend reading the Action Shortcuts, Known Glitches and Sidequest sections, and then winging it from there.
THIS GUIDE CONTAINS:
- ACTION SHORTCUTS: Your first line of defense in the war against hair-tearing frustration.
- KNOWN GLITCHES: Game-breaking issues.
- TRAVEL AND TIME: Getting around Greenvale, with style.
- COMBAT AND WEAPONS: Don't go down without a fight!
- PULSE RATE: What does that other meter do?
- FISHING: Both harder and easier than it looks.
- SIDEQUESTS: How to go about them.
- ESSENTIAL SIDEQUEST REWARDS: Things that will make your life infinitely easier.
- SIDEQUEST REWARDS *HOW TO GET*: Detailed instructions for Essential Sidequest Rewards. Mild spoilers (all tagged, must be highlighted).
If you aren't concerned with Achievements and are more interested in the characters and story, it's highly recommended to play it on EASY. This will help to speed up the combat sections.
Once you've become a little more familiar with the gameplay and controls, you might check out the Gameplay Questions and Troubleshooting sections of the FAQ if you get stuck. If all else fails, check out the links on the Walkthrough page.
Holding your breath for too long causes York to become temporarily exhausted and unable to move quickly until the bar drains again; use Stabilizers to refill his stamina meter before this happens. There is also a special item available from Ushah that functions like a more powerful stabilizer.
Your pulse rate (the bar under your Health Bar) goes up under the following circumstances:
People seem to have trouble figuring this out the first time, because it's so insanely simple. Basically, after you cast your line, DO NOT TOUCH ANYTHING UNTIL THE PROMPT. If you do, your line will break and you'll lose a bait. Your controller will rumble to signal an incoming bite, but ignore that until the screen actually tells you to do something with onscreen text. Then, you'll get a little roulette-like minigame that involves hitting a button so the arrow stops on the right tile for the item you want. There is a fairly simple technique for this: Just hit the button when the arrow is above the tile about four tiles before the one you actually want. You'll land it pretty much every time.
The Sidequest Menu can be accessed from the Map Screen. Every sidequest has a list of which chapters it's available to be activated/completed in. Sidequests have four states: NON-ACTIVE, INCOMPLETE, COMPLETE and MISSING. You have to activate a sidequest before the NPC will acknowledge that you are indeed involved in their affairs; unless a sidequest has a description in the Sidequest menu screen, indicating that it is active, even if you have the relevant items, the NPC will not reward you. MISSING usually means that you started a sidequest, but are currently playing a chapter in which completion will be impossible. Simply replay a different chapter to Complete it.
- Even though you will often be given a certain time frame in which to complete the main mission, you can always just wait until the next day to complete it. With a few exceptions, you can literally spend as long as you want puttering around Greenvale and need only do the main missions if you want to advance the main story.
- Take every opportunity to do sidequests, especially in the first couple of chapters, as there will be far less time to do them later and the benefits are incredible. If you check out the Sidequest menu screen, you can see that there are many quests that can be completed as early as chapter 2.
- Basically anytime someone asks you to get in a car can be ignored in favor of pursuing open-world side missions. You'll miss a few car conversations this way, but you can always replay chapters to hear them later. The game never really tells you when it opens up, so most of the time it's up to you to take the initiative.
- If you replay chapters, you will not be able to save your progress until the main mission is complete. Once you finish a replay chapter, all newly acquired items and rewards are added to your main save game.
- You can tell if a character has a sidequest ready to be activated if they have a notebook above their heads in game and on the map.
- Sidequest availability is dependent on four factors: Which chapter you're in, time, location and weather. Most sidequests are available on clear days, but there are quite a few that only open up when it rains. If it's not raining, just sleep 24 hours until it is. Pay attention to NPC schedules as you go about your business and most of it will fall into place.
- There are a few quests thatonly activate in a certain order, so don't be concerned if not all the characters are opening up to you at once.
- If there is a sidequest not opening up when there should be, even though the weather and time is right, try sleeping 24 hours till the next day and try again.
- In most cases, YOU CAN ONLY TAKE ONE SIDEQUEST FROM A CHARACTER PER DAY/CHAPTER PLAYTHROUGH. That means that even though a character might have multiple quests for you, finishing one means that they will not give you another right away until you sleep/smoke for another 24 hours OR until you complete the current mission and replay the same chapter or a different one.
- If you're having any trouble completing a particular sidequest, see the Walkthroughs and Guides page for links that will point you in the right direction.
These are sidequest rewards that will make your life much easier. Now that you know they exist, you can go ahead and try to find them for yourself, or look at the more detailed version below for exact instructions on acquiring each item.
- An item that lets you teleport to locations previously visited.
- Infinite ammo versions of guns and more powerful melee weapons.
- Faster cars with better handling and no damage meter.
- Larger weapon and item carrying capacity.
- Health bar increase.
*** This section contains mild gameplay spoilers. Sidequest spoilers are in red bars for people who want only the bare minimum of information to proceed. Main story spoilers are covered in black bars. Highlight these areas to read the text. ***
Complete sidequests [04: Lost Arnold] and [05: Nameless Flower] in that order.
- Your first opportunity to get this is chapter 2. Talk to George while he's hanging around in the Sheriff's department and find the item he's looking for, then bring it back to him.
- This unlocks a new mission that can be activated by visiting George when he's in his house, any time after 21:00. He'll ask to find a flower that appears only when it's raining (it will show up on your map), so if you want, you can find it beforehand and have it ready before you talk to him.
- Infinite Magnum: Complete sidequest [11: Snack for Willie] BEFORE [49: Seven Bones].
- This becomes available in chapter 8. Find all 7 bones marked on your map, then find Willie, who will run off with them. Retrieve the bones from Kaysen's pick-up truck to complete the quest.
- If you let Willie run off with fewer than 7 bones, this quest can be done repeatedly as long as you have not yet completed sidequest 49.
- You must have all 7 items required for this sidequest in your inventory before meeting Willie to fully complete it.
- Completing sidequest [49: Seven Bones] BEFORE doing this quest properly will result in making it impossible to get the gun.
- Infinite SMG: Complete sidequest [14: Map to Psychic Spot A].
- Infinite Shotgun: Complete sidequest [15: Map to Psychic Spot B].
- Wesley Special (flamethrower): Complete sidequests [49: Seven Bones], then [50: Ghost House Treasure].
- Do not complete sidequest 49 before [11: Snack for Willie] unless you do not want the Infinite Magnum.
- This weapon weakens regular enemies, but is especially effective against Crawling Shadows when used in conjunction with other weapons (it stuns them).
- RPG: Complete sidequest [16: Map to Psychic Spot C].
- This weapon is not available until the end of the game.
- Wrench: Complete sidequests [27: Where's the Dress?!] [28: Anna's Diary] [1: Delivery Man Q] and [29: Engagement Ring] in order.
- This becomes available in chapter 2. Talk to Sallie, and find the item she's looking for. Use the item she gives you to open Anna's dresser. Bring what you find there to Becky, then search the bike in Quint's trailer. Talk to Quint while he's in the trailer to complete this sequence.
- Guitar: Complete sidequest [18, 19 and 20: Part Time Job 1/2/3], then sidequest [21: The Legendary Guitar].
- NOTE: This item is needed to complete sidequest [17: The Bond Between Men]. You will have the option to give it away. If you do, it will be permanently removed from your inventory.
- This weapon is extremely effective against Crawling Shadows.
- Chain Saw: Replay Other World Section from chapter 18 (Harry's Mansion).
- Grass Cutter:Replay Other World Section from chapter 21 (Community Center.
- Axe: Replay Other World section from chapter 22 (Sheriff's Department).
Complete sidequests [34: Benjamin Franklin] and [43: York's Car] in that order. Optionally, follow it up with [40: Low Gear Parts], [41: High Gear Parts] and [42: Gas Tank Parts].
- These sidequests can all be completed in chapter 2. Talk to "Jack "the Raging Bull" and bribe him repeatedly from the Filler Up menu until he has $1000. Then talk to General Lysander about getting your car fixed.
- Lysander can also upgrade all the parts on your car and will also sell you other cars that you may be interested in, although York's car is not only the fastest, but has no damage meter.
- York's car can also be improved by talking to Lysander three more times after completing Sidequest 43. He will send you on some brief missions that will result in better handling, speed, and increased gas tank, respectively.
Complete sidequest [37: Normal Collector].
- Collect 32 trading cards and show them to Wesley the Gunsmith at the Panda Bear after 21:00. He will give you the "Passion red" suit, which increases your health by a fair amount and looks incredibly sexy to boot. This is available in chapter 7.
Complete sidequest [30: Top Rank].
- Beat Richard Dunn's high score in the SWERY65 darts mini-game. This becomes available in chapter 2.
Complete sidequest [24: Nick's Treasure], [26: A Return to better Things] and [25: Big Bag] in that order.
- This quest is not available until chapter 13, hence the spoiler tags.Find Nick Cormack in the Sheriff's department jail cell. Talk to him to get an item. Deliver this item to Olivia, who will give you another such item. Take this item back to Nick. He'll give you a set of keys to the A&G diner. Slip into the kitchen from the back entrance and your reward will be waiting on the counter.